Updated documentation
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code/firmware.yaml
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code/firmware.yaml
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# ----------------------------------------------------------------
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# This file configures a D1 mini for displaying the next waste
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# container for collection.
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#
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# This is done by defining a strip of WS2811 LEDs as light and
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# setting the color through an automation in HomeAssistant.
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# The switch in the lid can be used as acknowledge that the
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# wastebin has been placed for collection.
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#
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# D1 wiring:
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# 5V power for LED strip
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# G ground for LED strio
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# D4 (GPIO2) data signal for LED strip
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# D2 (GPIO4) internal status LED and power for lid switch,
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# allowing for the disabling of the switch
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# D3 (GPIO0) lid switch input
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#
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# !secret variables are defined in secrets.yaml file
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# HomeAssistant API is disabled by default. You can enable this
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# if you prefer this over MQTT.
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#
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# ----------------------------------------------------------------
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# ----------------------------------------------------------------
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# Module configuration
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# ----------------------------------------------------------------
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# Configure generic module settings
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esphome:
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#name: esp_5a098d
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name: wastebin_notifier
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platform: ESP8266
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board: d1_mini
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# Configure Network settings
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wifi:
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ssid: !secret WIFI_SSID
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password: !secret WIFI_KEY
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domain: !secret WIFI_DOMAIN
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# Enable fallback hotspot in case wifi connection fails
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ap:
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ssid: !secret FALLBACK_AP_SSID
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password: !secret FALLBACK_AP_KEY
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# Enable captive portal in case wifi connection fails
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captive_portal:
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# Configure minimal logging
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logger:
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level: WARN
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# Configure Over-the-Air updates
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ota:
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password: !secret OTA_KEY
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## Configure Home Assistant API
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#api:
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# Configure MQTT
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mqtt:
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broker: !secret MQTT_BROKER
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topic_prefix: "test/waste/notifier"
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# ----------------------------------------------------------------
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# I/O configuration
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# ----------------------------------------------------------------
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# Binary sensors ("status" is always available)
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binary_sensor:
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- platform: status
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name: wastebin_status
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- platform: gpio
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pin:
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number: GPIO0
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inverted: true
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name: wastebin_lidswitch
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filters:
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# debounce delay
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- delayed_off: 10ms
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# Sensors ("uptime" is always available)
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sensor:
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- platform: uptime
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name: wastebin_uptime
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update_interval: 3600s
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# Switches ("restart" is always available)
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switch:
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- platform: restart
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name: wastebin_restart
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- platform: gpio
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pin: GPIO2
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name: wastebin_lidswitch_disable
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restore_mode: ALWAYS_OFF
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# Lights
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light:
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- platform: fastled_clockless
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chipset: WS2812
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rgb_order: GRB
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pin: GPIO4
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num_leds: 5
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name: wastebin_lid
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@@ -1,39 +0,0 @@
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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@@ -1,46 +0,0 @@
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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@@ -1,14 +0,0 @@
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:d1_mini_pro]
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platform = espressif8266
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board = d1_mini_pro
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framework = arduino
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@@ -1,9 +0,0 @@
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#include <Arduino.h>
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void setup() {
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// put your setup code here, to run once:
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}
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void loop() {
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// put your main code here, to run repeatedly:
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}
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@@ -1,15 +0,0 @@
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#ifndef MAIN_H
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#define MAIN_H
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#define PIN_LEDSTRIP D2
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#define PIN_SWITCH_DISABLE D4
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#define PIN_SWITCH_ACTIVE D3
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#define NUM_LEDS 5
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#define BRIGHTNESS 127
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#define LED_TYPE WS2811
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#define COLOR_ORDER GRB
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void display(CRGB color, bool blink);
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#endif
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@@ -1,11 +0,0 @@
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This directory is intended for PlatformIO Unit Testing and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
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